Quote:
Originally Posted by MichaelCorfman
Even in this case where the distribution of how much money players spend is quite flat, 40% of the players provide 60% of the revenue.
The only way 50% of players can provide 50% of the revenue is if all of the players provide exactly the same amount of revenue.
Michael
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Well, when I said 'tends towards 50-50' I was actually thinking of 40%+ players providing more or less 60% of revenue. Let us see what this poll shows.
Nandakishore
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